![]() The FOV is the extent of the world that a camera can see. Exposing a parameter allows you to adjust your graph directly in other applications. The process of making a parameter available to the user. You can use the export function to start using your Designer creations in other applications. Environments are usually a high dynamic range panoramic image. If they are double-sided, polygons will be rendered when viewed from any angle.Īn environment is an image that is used to compute the lighting of a scene. By default, polygons are not double-sided, so they won't be rendered when viewed from behind. There are two main displacement techniques available across Adobe Substance 3D applications, Tessellation and Parallax Occlusion Mapping (POM). Color mode can be either Color or Grayscale.ĭisplacement is a technique that uses a 2D height map create the impression of depth. The mode in which Nodes or Graphs calculate. ![]() For materials, channel can refer to components such as base color, normal, or roughness. For an RGBA image, channel refers to either the Red, Green, Blue, or Alpha component. Refers to a component from a set of image data. Bitmaps are stored in any kind of file format such as JPG, BMP, or TGA. Images with high bit depth are sometimes referred to as having high dynamic range.Ī static image file. The higher the bit depth, the more accurate the color. The bit depth is the amount of information that can be stored per pixel of a texture. Base color stores surface color information, without any lighting or depth information. The small set of Atomic Nodes provides all the basic actions needed to build complex networks.Ī bake (or baking) refers to the action of computing information from a 3D mesh and saving it into a texture based on the UV information of a mesh.īase color is one of the channels used to create a material. The HBAO node can create AO maps when fed a height map.Ī specific type of Node, atomic nodes are the most basic building block of a Substance Graph. AO creates a sense of depth by using shadows. ![]() Alpha is a channel in image formats that can be used to control transparency.ĪO refers to how much ambient light is able to reach surfaces in a 3D scene.
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